// Copyright � 2007. Adobe Systems Incorporated. All Rights Reserved.
package fl.motion
{

/**
 * The ITween interface defines the application programming interface (API) that interpolation
 * classes implement in order to work with the fl.motion classes.
 * The SimpleEase, CustomEase, BezierEase, and FunctionEase classes implement the ITween interface. 
 * @playerversion Flash 9.0.28.0
 * @langversion 3.0
 * @keyword Ease, Copy Motion as ActionScript    
 * @see ../../motionXSD.html Motion XML Elements  
 */
public interface ITween
{


    /**
     * The name of the animation property to target.
     * <p>The default value is <code>""</code> (empty quotes), which targets all properties.
     * The other acceptable values are <code>"x"</code>, <code>"y"</code>, <code>"position"</code> (which targets both x and y),
     * <code>"scaleX"</code>, <code>"scaleY"</code>, <code>"scale"</code> (which targets both scaleX and scaleY),
     * <code>"skewX"</code>, <code>"skewY"</code>, <code>"rotation"</code>  (which targets both scaleX and scaleY), <code>"color"</code>, and <code>"filters"</code>.</p>
     * 
     * @default ""
     * @playerversion Flash 9.0.28.0
     * @langversion 3.0
     * @keyword ITween, Copy Motion as ActionScript      
     */
	function get target():String

    /**
     * @private (setter)
     */
	function set target(value:String):void


    /**
     * Calculates an interpolated value for a numerical property of animation.
     * The function signature matches that of the easing functions in the fl.motion.easing package.
     * Various ITween classes will produce different styles of interpolation for the same inputs.
     *
     * @param time The time value, which must be between <code>0</code> and <code>duration</code>, inclusive.
     * You can choose any unit (for example, frames, seconds, milliseconds), 
     * but your choice must match the <code>duration</code> unit.
	 *
     * @param begin The value of the animation property at the start of the tween, when time is <code>0</code>.
     *
     * @param change The change in the value of the animation property over the course of the tween. 
     * This value can be positive or negative. For example, if an object rotates from 90 to 60 degrees, the <code>change</code> is <code>-30</code>.
     *
     * @param duration The length of time for the tween. This value must be greater than zero.
     * You can choose any unit (for example, frames, seconds, milliseconds), 
     * but your choice must match the <code>time</code> unit.
     *
     * @return The interpolated value at the specified time.
     * @playerversion Flash 9.0.28.0
     * @langversion 3.0
     * @keyword ITween, Copy Motion as ActionScript      
     * @see fl.motion.easing
     */
	function getValue(time:Number, begin:Number, change:Number, duration:Number):Number 



}
}